Adding or Editing Content

 

Generate/addcontentbtn2.gif

Generate/contentmenu_addcon.gif

Use the Toolbar or the Content menu to add or edit content for your lesson.

 

The editor is shown below. You may navigate to training pages by clicking on the corresponding row in the grid to the left of the screen (which shows Page Number and Title), using the first, previous, next, or last buttons on the toolbar Generate/recordtoolbar1.gif, or by typing in the desired number and pressing the return key. To add a record, use the add Generate/addrecordbtn1.gif button on the toolbar. To delete a record, use the delete Generate/deleterecordbtn1.gif button on the toolbar, or the Delete Record options on the main Toolbar or Edit Menu. You may sort the training by database ID, the Page Number, or the Title by clicking on its corresponding column header in the grid at the left of the screen.

 

You begin by choosing a Template from the list. These correspond to particular training templates. To see a graphical representation of the templates, click the View button. Most of the data elements are self-explanatory. However, they are explained at the bottom of the screen. Note that elements like Hotspots and Graphics are used for different purposes by various templates, particularly those that implement questions.

 

If you would like to insert defined Phrases into a field, you can right-click on it. You connect to a Phrases database using the Phrases Data Source Editor. If one or more phrases has been assigned to that Content Area, then you will see a list of available phrases. Selecting a phrase title will insert its associated text into the field. You add phrases with the Phrases Editor and, if needed, add content areas with the Content Areas Editor. You associate phrases with content areas using the Associate Content Area with Phrases or Associate Phrases with Content Areas editors.

 

Much of the data is split into tabs. You can quickly see which tabs have existing data by looking for the blue flag Generate/FLAG_BLUEHS1.gifon the tab. In the screen capture below, the Content 1, Content 2, Hotspots, Graphics, and Media tabs have existing data. You can Find or Replace as desired across all training pages.

 

To add hyperlinks to external web pages/documents, glossary items, or other pages within the training, use the method detailed in the Adding Hyperlinks topic. To add bold, italics, and underline, insert the corresponding HTML characters as described in the Using HTML Formatting topic. To add bullets to Content and Hotspot fields, use the pipe | symbol.

 

Closing this screen will automatically save the database. You can also save the database without closing the screen by clicking the Save Database button. You can then save the content to XML for use by your training application.

 

contenteditor.jpg

 

 

Key Screen Elements

Description

Template

The name of the template. The options are controlled by the Template Editor.

View button

Displays an image of the current template plus the ability to view other available ones. These images are stored in the \templates subdirectory of the Training Studio Content Editor application. End users are encouraged to put their own screen captures in this directory for use by users of the Training Studio Content Editor.

Title

This is used for the navigation menu items within the training. It is also a good element for linking hyperlinks between pages as described in the Adding Hyperlinks topic.

Page Number

This is a relative page number within the training. The actual page numbers are sequential (1, 2, 3, ...), but these page numbers do not need to be. We recommend numbering by 10's so that it is easier to insert pages later (e.g., by giving a page number of 15) if needed.

Subtitle

This is shown below the Title in most templates

Content 0

The content to be displayed immediately on entering the screen.

Content 1 - 10

These are used by many templates for interactivity. Based on an interaction with the corresponding Hotspot or Graphic, this text is displayed.

Hotspot 1 - 10

These are used by many templates for interactivity. The text in these hotspots will typically be clicked or rolled over to show the corresponding Content, play or display the corresponding Media, and/or display the corresponding Graphic.

 

For the question_matchingLines template, hotspots are the "targets" for the answers. Hotpot 1 corresponds to Answer 1 and so forth. For the question_numeric template, Hotspot 1 is used for the minimum value, Hotspot 2 is used for the maximum value, Hotspot 3 is the initial value, Hotspot 4 is the plus/minus range, and Hotspot 5 is the number of decimal places.

Graphic 0

The filename of the graphic or Flash file to be displayed immediately on entering the screen. You may click the "..." button to the right of the field to browse to a file or you may type in the name. Do not enter a path since all media is contained in the \media subdirectory underneath the database.

Graphic 1 - 10

The filename of the graphic or Flash file to be displayed in response to an interaction or as the basis for an interaction in some templates. In most cases, Graphic 1 corresponds with Content 1 and Media 1 (and so forth). You may click the "..." button to the right of the field to browse to a file or you may type in the name. Do not enter a path since all media is contained in the \media subdirectory underneath the database.

 

For the question_dragAndDrop template, the source images or Flash movies are implemented via the Graphic entries. Graphic 1 should be dragged onto Media 1 and so forth. For templates such as question_hotObjects, question_hotSpot, question_sequencingImages, the answers are images and hence are entered on the Graphics tab. Whether the answers are correct is controlled on the Answers tab. The box to the right of Answer 1 corresponds with Graphic 1 and so forth. For the questions_sequencingImages template, the order of the images controls the correctness. So put the top image in Graphic 1 and so forth. For the question_hotSpotImageText and question_multipleChoiceImageText templates, the image containing the question goes in Graphic 1. Be sure to still enter the Question on the Question tab as well as that text is reported back to the Learning Management System.

Media 0

The filename of the media to be played or displayed immediately on entering the screen. You may click the "..." button to the right of the field to browse to a file or you may type in the name. Do not enter a path since all media is contained in the \media subdirectory underneath the database.

Media 1 - 10

The filename of media to be played or displayed as a source of interaction (such as clicking on an image) or in response to a Hotspot. You may click the "..." button to the right of the field to browse to a file or you may type in the name. Do not enter a path since all media is contained in the \media subdirectory underneath the database.

 

For the question_dragAndDrop template, the target images or Flash movies are implemented via the Media entries. Graphic 1 should be dragged onto Media 1 and so forth.

Question

For question templates such as question_multipleChoice, this is the text of the question.

Instructions (Question)

For question templates such as question_multipleChoice, these are the initial instructions. They are displayed until the first time that the student answers the question. At that time, it is replaced by the relevant feedback. Note: if you do not enter instructions in this field, Training Studio will use the Question_Instructions setting in the Training Structure instead.

Identifier

For question templates such as question_multipleChoice,this is the identifier of the question. It is used by the Learning Management System to identify the question.

Lock Question After Answering

For question templates such as question_multipleChoice, check this button to have the question locked if the student returns to the page after answering the question. You would typically want to do this if the question is part of a scored exam rather than just a learning exercise.

Objectives

For question templates such as question_multipleChoice, these are the objectives covered by the question. Separate multiple objectives with a comma between them.

Send Interaction Data to LMS

For question templates such as question_multipleChoice, check this box if you want the interaction data (correct answer pattern, time stamp, etc.) for the question sent back to the Learning Management System (LMS). You typically would want the interaction data for scored exams but perhaps not for learning exercises. If your LMS allows students to see answer data and you are concerned with them sharing that with other students, that might be another reason not to send this data.

Number of Tries Allowed

For question templates such as question_multipleChoice, this is the number of tries the student gets before the question is locked. Up until this number of tries, the student can click the Reset button to try the question again. The default value is 3.

Score Question

For question templates such as question_multipleChoice, check this box if you want this question included as part of the overall score. You may want to skip the scoring of particular questions if they are not part of the scored exam. Note that SendScoreToLMS setting in the Training Structure controls whether any score is sent to the Learning Management System.

Disable Next Page Button

For question templates such as question_multipleChoice, check this box if you want the Next Page button disabled until the student answers the question. Answering a question means the student got the question correct or exhausted the Number of Tries Allowed. This helps students remember to answer the question before going forward. If you want to prevent the student from navigating from the popup menu as well, set the DisableMenu setting in the Training Structure to true. Note that there are various other Training Structure items related to questions as well.

Correct Feedback

For question templates, this is the feedback that displays when the student successfully answers the question.

Incorrect Feedback

For question templates, this is the feedback that displays when the student either has all wrong answers or the wrong ones outweigh the right ones.

"Partially Correct" Feedback

For question templates, this is the feedback that displays when the student has some right answers and some wrong answers.

Answers 1 - 8

For templates that implement questions, you can enter the text of the answer and then check those that are correct.

 

For certain templates such as question_hotObjects and question_hotSpot, there are no entries in the Answer fields (since the answers are all graphics and thus entered on the Graphics tab), but which answers are correct are still controlled by the checkboxes on the right of this tab. The box to the right of Answer 1 corresponds with Graphic 1 and so forth.

General Instructions

These are instructions that are not typically used within training templates but are included in various reports.

Audio Instructions

These are audio instructions that are not typically used within training templates but are included in various reports.

Video Instructions

These are video instructions that are not typically used within training templates but are included in various reports.

Graphic Instructions

These are graphic instructions that are not typically used within training templates but are included in various reports.

Interaction Instructions

These are interaction instructions that are not typically used within training templates but are included in various reports.